For the most part, video games are works of fiction. As such, many of their assets (characters, objects, and scenery) are actually created by artists – often using 3D modeling. 3D modeling for video games consists of creating all the assets that go into a scene. These include the characters and mobs (short for “mobile objects”, moving non-player characters), as well as their textures, illuminations, landscapes, and scenarios.
According to Screen Skills, this process often starts with 2D sketches to establish the initial concept of the object, character, or map to be modeled. The next step is to go from that 2D sketch to a 3D model, usually by one of the techniques that we’ll cover next. After a model is completed, coloring and texturing are the following stages.