Sharpen your pencils and get ready to tick some boxes, the new Community Poll is here! 📝 https://godotengine.org/article/godot-community-poll-2024/ Help us…
Browsing: Godot Support
Find discussions across multiple networks to frequently asked Godot Game Engine Support questions.
The world may not be ready for its cuteness, but here it is: https://www.makeship.com/products/godot-robot-plush Help yourself to a cuddly coding…
Sometimes you better make another beta! This one is more stable and fixes many regressions, so give take it out…
To counter the cold from our recent feature freeze, we have started a campfire to keep us warm on the…
Listen up 🔊 The Web platform is getting some quality of life upgrades, snuck in right before the 4.3 feature…
Beta late than never! 🏁 Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗…
GoDot | VisualShaders are the visual alternative for creating shaders. As shaders are inherently linked to visuals, the graph-based approach…
The GDScript warning system complements static typing (but it can work without static typing too). It’s here to help you avoid mistakes…
We’ve already covered how scenes and scripts are different. Scripts define an engine class extension with imperative code, scenes with…
With static typing, GDScript can detect more errors without even running the code. Also type hints give you and your…