Beta late than never! 🏁 Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗…
Browsing: Godot Support
Find discussions across multiple networks to frequently asked Godot Game Engine Support questions.
GoDot | VisualShaders are the visual alternative for creating shaders. As shaders are inherently linked to visuals, the graph-based approach…
The GDScript warning system complements static typing (but it can work without static typing too). It’s here to help you avoid mistakes…
We’ve already covered how scenes and scripts are different. Scripts define an engine class extension with imperative code, scenes with…
With static typing, GDScript can detect more errors without even running the code. Also type hints give you and your…
New to Godot, I spent a few days getting to know the basics (there are some great You-tube channels with…
my job is unrelated to Unity and game development (embedded systems developer) but I’ve been thinking of developing an RTS…
submitted by /u/Ceisri [link] [comments] Read More Godot: your free, open-source Game Engine
Before the team hops on their planes, they fought hard to get two more Release Canditates ready for you 🛫…
submitted by /u/mightofmerchants [link] [comments] Read More Godot: your free, open-source Game Engine