When I first launched Children of the Sun, I was skeptical about how well this game could pull its idea off. On the surface, a tactical third-person puzzle shooter, as the Steam page itself puts it, invites a lot of potential issues in both longevity and depth. A lot of developers often love having unique ideas like this, but at least in my case, often stretch the idea for much longer than it’s worth and with not enough to keep its idea going. Children of the Sun is not one of those games, presenting an interesting idea with enough depth to last its runtime without going any longer than it needs to.
A Cult, a Girl, and the Power of Vengeance
For the unaware, Children of the Sun follows The Girl, a mysterious woman who’s found herself waging a war against The Cult and its head, The Leader. Along the way, you uncover the truth linking her to this cult, and the various secret rituals they perform in the name of their twisted vision. While you’re only armed with a sniper rifle and a single bullet, that bullet isn’t quite what it seems, able to bounce from enemy to enemy if you play your cards right.