Game Dev | The findings of this paper provide a guiding direction for game producers to express claims in their products, and inform the authorities in communicating ideologies through video games.
Abstract
In video game research, scholar Ian Bogost has attracted much attention for his proposal of a procedural rhetoric theory, which advocates strong claims about how the world works through behavioural rules and dynamic models in video games. This study aims to respond to the theory of procedural or analogue rhetoric by verifying the theory’s viability in 2D games through a practice-led original video game project. The author has now demonstrated practice-led original video game projects in the field and performed public experiments to inform the feasibility of the procedural rhetoric doctrine in 2D games. This study employed a practice survey, literature review and content analysis as the theoretical framework for the research.