There’s an age old saying in the video games industry which goes along the lines of “space shooters are a rite of passage”. This phrase probably coined popularity amongst games developers as the basic idea is that they are “easy to make” although many indie developers would probably say something along the lines of “go make pong”.
As someone who has done both of these things (although I have only released one commercial game which funny enough is a space shooter & quite a lot of personal projects) – I will attempt to provide the games developer community with my thoughts regarding how I ventured into ‘solo indie’ games development. I won’t go into the personal projects so much as I’ve wanted to be a games developer since I was about 5 years old back in the *cough* 90’s *cough* *cough*.