Kunitsu-Gami is the kind of wonderful, left-field Capcom release we don’t see often these days. Bound to be a cult classic in the future, Path of the Goddess is original and does not lean on any of Capcom’s established properties. Instead, it relies on an admittedly difficult-to-explain but well-executed gameplay loop that I found hard to put down with an art style that is equally challenging to look away from.
Players take on the role of Soh, a masked swordsperson bound to protect the divine maiden Yoshiro as she slowly dances along the path of Mt. Kafuku to purge and cleanse it from invading demons. During the day, Yoshiro moves through a level while you explore to find experience points and villagers who can be assigned a job to help protect the maiden during the night as demons pour out from gates in all directions. The loop is intense and engaging as you rush through the levels during daylight to prepare and fight the demons under the moon.