The quirky platformer was critically well-received, but its development process was imperiled at almost every stage by multiple competing factors.
In 2005, quirky psychedelic platformer Psychonauts debuted as Double Fine’s inaugural project, delighting audiences with its offbeat sense of humor, bizarre visual style, and unforgettably unique characters. Birthed in the post-dotcom boom in early 2000s San Francisco, the title was well-received, a culmination of Tim Schafer’s creative vision and commitment to excellence, and achieved through the determined efforts of a talented team of collaborators, including co-writer Erik Wolpaw, who would go on to write the Portal games for Valve shortly after Psychonaut’s development.