The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
In game development, striking a balance between creativity and deadlines is a challenge that every team faces sooner or later. We’re all passionate about building worlds, crafting stories, and pushing the boundaries of what’s possible in games, but we also have to think about the business side — staying on budget, hitting milestones, and ultimately delivering a game that not only excites gamers but also meets financial goals so that we can make more games after.