Fun foley sounds are like a video game version of ‘bang!’, ‘pow!’ and ‘thwip!’
Video game audio engineers face a litany of unique challenges when creating the soundscape of games like Insomniac Games’ Marvel’s Spider-Man 2. With so many detailed objects onscreen, sound can help signal what action players should be paying attention to.
Plenty of sounds can be assembled from digital libraries, but foley artists and sound engineers often have one of the most creative tasks in the video game pipeline: building sound effects using the most ridiculous recordings possible.