This is a guide to beating the boss Scorpion Sentinel from Chapter 1 of Final Fantasy VII Rebirth. This article explains Scorpion Sentinel’s attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard mode.
How to Beat Scorpion Sentinel in Fantasy VII Rebirth
Thunder brings the pain

Scorpion Sentinel’s main weakness is Thunder Magic. Barret can use Thunder, so either switch to Barret and attack, or use the ◯ button to select the Thunder command.
Balancing attacking and defending is key
Scorpion Sentinel uses a variety of ranged attacks, and Cloud in particular can have his HP run ragged in a matter of moments. Instead of simply pushing hard offensively, it’s important to Guard sometimes and play defensively to limit the amount of damage your party takes.
When bound, switch characters and attack
Scorpion Sentinel is able to use Death Grip, an unguardable attack which bounds one of your characters. When one of your characters is bound, they will be unable to move and also take damage when the move is over, so switch to the other character to continue attacking and save the bound teammate.

When the barrier is up, attack from behind
In Scorpion Sentinel’s 2nd Phase, it will set up a barrier which can deflect attacks. On its tail end, the Field Generator will be visible, and is vulnerable to attacks. Use Abilities and Magic to deal damage.

