Christopher Totten explains why mentoring others in level design can be such a problem and how to take time to teach without interrupting the pipeline.
At the GDC 2024 Level Design Summit, Christopher Totten—Assistant Professor in the Animation and Games category at Kent State University and founder of Pie for Breakfast Studios—explained the key points for teaching level design to interns and other juniors in both academic and studio contexts.
Totten began by pointing out that mentoring is an inconsistent process in professional spaces that requires leads to not just be managers keeping the pipeline flowing, but teachers as well, an entirely different discipline.