Author: Donnie | Editor | GameForce.blog

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Hi, my name is Donnie, editor of http://GameForce.blog. We are curators of fine video game resources. writers, authors, and engineers helping you understand the game. Welcome gamers, devs, & pubs ;)

The EA FC 24 Live TOTS Player Upgrades will begin very soon in Ultimate Team, and it could have some really surprising results. The Live items have been a fresh addition in this year’s Team of the Season content, and this has created plenty of interest in the community. All EA FC 24 Live TOTS Player Upgrades Every EA FC 24 Live TOTS Player Upgrades feature two different levels. To get level 1, a footballer has to ensure that their club wins at least 2 of the next 4 league fixtures. To get level 2, their team needs to secure…

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No Rest for the Wicked kicked off poorly, but developer Moon Studios has swiftly resolved some of the issues the title initially faced. The developer released its first hotfix patch for the game, addressing multiple gameplay issues and performance problems. Moon Studios primarily focused on fixing some of the larger, more accessible issues like durability, stamina consumption, armor and weapon repair costs, and item drop rates from enemies. Read More 

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No Rest for the Wicked’s developers, Moon Studios, are working on a key rebinding mechanic to improve the overall gameplay experience. But in the meantime, we’ve tested out both controller and keyboard and mouse setups to see which was superior, and here are the results. No Rest for the Wicked: Keyboard and Mouse vs. Controller – Which Is Better? It’ll be a while before Moon Studios implements new control options, so until then, players should be aware of what method offers the most comfort. On one hand, you have keyboard and mouse, and on the other, controller. Read More 

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From ghouls to meaty masses of pestilence to amphibian-like creatures, No Rest for the Wicked is full of nasty and ugly monsters. But there’s one specific enemy some players are struggling to defeat and that’s Warrick the Torn. Here’s how to take him down with ease. The Best Way to Beat Warrick the Torn in No Rest for the Wicked Warrick the Torn has an extremely erratic fighting pattern that will be hard to learn from the get-go. Every lunge and swing is usually followed by another attack, which can be hard to predict in the heat of battle. This…

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No Rest for the Wicked is off to a rough start with thousands of players complaining about the ongoing gameplay and technical issues that plague the title. While the developers, Moon Studios, have promised an immediate fix arriving in the future, players are left disinterested and disappointed. No Rest for the Wicked Receives Mixed Steam Reviews It’s not surprising to see an early access game encounter a few bumps in the road, but some of the issues on launch day have made No Rest for the Wicked unplayable, upsetting the community. Read More 

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A new region in Fontaine, Sea of Bygone Eras, contains the Kingdom of Remuria and will be available for Genshin Impact 4.6. Check out this guide for details about this region’s location, how to unlock it, what it contains, and when it will be available! Location of the Sea of Bygone Eras map According to the Genshin Impact livestream for 4.6, the Sea of Bygone Eras area, including the Kingdom of Remuria, is mostly underwater and located near Romaritime Harbor, on the south side of Fontaine. Kingdom of Remuria Unlocking Guide Travelers will be able to reach this location by…

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It is projected that the Nostoi Region will be released in Genshin Impact Version 4.6, so check out this guide for more information about its location, unlocking methods, and release date! Location of the Nostoi Region It was revealed during the Version 4.6 Livestream that additional regions would be added. The Nostoi Region, including the Fontaine Region, will be located near the Romaritime Harbor on the south side of Fontaine. Nostoi Region – Petrichor Village – New Fontaine Areas in Genshin Impact 4.6 Nostoi Region Unlocking Guide In order to reach the Nostoi Region, travelers must complete the third act…

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Valley of the Ancient is a short gameplay segment demonstrating early access features in Unreal Engine 5. Players control Echo, who appeared in the UE5 announcement trailer, as she explores an arid landscape and finds a portal to a mysterious dark realm. Inside, she navigates through a series of obstacles and battles the massive Ancient One. This sample provides a snapshot of the many quality of life features, rendering enhancements, and workflow innovations available in UE5. This document will take you on a guided tour through these exciting new features, and how the team at Epic Games used them to…

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We’ve already covered how scenes and scripts are different. Scripts define an engine class extension with imperative code, scenes with declarative code. Each system’s capabilities are different as a result. Scenes can define how an extended class initializes, but not what its behavior actually is. Scenes are often used in conjunction with a script, the scene declaring a composition of nodes, and the script adding behaviour with imperative code. Tutorial Contents: When to use scenes versus scripts Anonymous types Named types Performance of Script vs PackedScene Conclusion Continue to the guide…

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