Cities: Skylines 2 players finally received a substitute for official modding tools. The game also got many fixes and the first so-called asset pack, although the Beach Properties DLC didn’t excite fans. The first official modding tools and paid DLC have been added to Cities: Skylines 2. Update 1.1.0f1 introduced the announced map editor and functions allowing changes to the game code. The patch also enables players to share designs created using these tools through the Paradox Mods platform. The debut of the so-called Asset Pack – Beach Properties is accompanied by the addition of mod support. As the title…
Author: Donnie | Editor | GameForce.blog
Did the game master honor fans with his presence on the battlefield? In the process, he didn’t forget about Easter gifts. The Helldivers 2 community has been talking about a certain Joel for a long time. The game master, who determines the fate of players defending Super Earth, is the topic of many discussions about the morality of developers – not all players are happy that one real person is responsible for events that are unfortunate for them. It’s hard to deny Arrowhead Game Studios’ creativity. Liked or not, Joel has become a “cult” figure for the world of Helldivers,…
I’m working on a remake of Slay the Spire to learn game dev and Unity, and I’ve hit a roadblock with enemy AI. Some enemies are pretty easy to design like the Corrupt Heart (Buff-attack-attack cycle) or Cultist (buffs on turn 1 then always attacks) since their attack patterns are entirely scripted. But when I get to more complex enemies like the Jaw Worm, I get confused. For reference, the Jaw Worm’s AI is as follows: Always starts with Chomp. Afterwards, has a 45% chance of using Bellow, 30% chance of using Thrash, and 25% chance of using Chomp. Cannot…
The upcoming Grounded Fully Yoked Update was officially announced by Obsidian with the release date of April 16. The 1.4 Update will be a major revamp in many ways, and there will be plenty of new additions as well. Here’s everything coming in the Grounded Fully Yoked update. Grounded Fully Yoked Update – Ant Queens What’s an ant colony without its queen? It seems that Obsidian asks the same question as well, as all three colonies will have their own Queen. Players will be able to meet them and decide if they want to be an ally or an enemy.…
I’m new to coding and I’m following a youtube tutorial. I need help with this code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class a : StateMachineBehaviour { private float horizontal; private float speed = 8f; private float jumpingPower=16f; private bool isFacingRight=true; [SerializeField] private Rigidbody2D rb; [SerializeField] private Transform groundCheck; [SerializeField] private LayerMask groundlayer; void Update() { horizontal = Input.GetAxisRaw(“horizontal”); if (Input.GetButtonDown(“Jump”) && IsGrounded()) { rb.velocity = new Vector2(rb.velocity.x, jumpingPower); } if (Input.GetButtonUp(“Jump”) && rb.velocity.y > 0f) { rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y * 0.5f); } Flip(); } private void FixedUpdate() { rb.velocity = new Vector2(horizontal * speed, rb.velocity.y);…
Wonder if lots of smaller assets might be a better bet than fewer games. Since games tend to be more complex and longer to make. The upside is likely better but its just more risky, not to mention a much different skill-set. Ie: game design, UX aren’t something every dev or artist excels at, it is a domain unto itself. So I guess the answer is “it depends” to a certain extent, since each of us are proficient in different areas, ect but I’m still interested to hear what ppl have to day. Super curious about those who have tried…
Unlike any other platformer, Screenbound features first person gameplay and second-person gameplay on the Qboy screen at the same time. The environment is mind-bending and forces you to test dimensional space to its limits. Jumps and movements are mirrored – but certain things affect the opposite dimension. Combat is in 2D and loot is in 3D. You will find and explore many hidden areas and see strange ideas all around you. I think you will agree that Screenbound is nothing like we’ve seen before. It is certainly our first 5D game! You get to play the game in both 2D…
Game Dev | We’ve been a fully remote team since the very beginning, back in 2017, and we’ve discovered numerous benefits that can make the remote work experience not only effective but also enjoyable. In the wake of the pandemic, remote collaboration and hybrid work models have become the norm. While the idea of managing a remote team might seem daunting, the advantages can significantly outweigh the challenges when approached strategically. At MLC, we’ve been a fully remote team since the very beginning, back in 2017, and we’ve discovered numerous benefits that can make the remote work experience not only…
Streaming | The universe is still in danger at the end of 3 Body Problem Season 1, but there is hope humanity will prevail. Jin’s (Jess Hong) first attempt to send a human–Will (Alex Sharp)–into space to do reconnaissance on the San-Ti failed when a tether attaching the vessel with Will’s semi-conscious frozen brain to a nanofiber balloon snapped after the third atom bomb detonation to propel the vessel along its path. Will’s frozen brain went skedaddling off into deep space to an unknown fate. Jin will have to come up with another plan to try and save humanity from…
If you’re one of the Trainers haunted by nightmares of the 025200 error code in Pokemon Sleep, read on to learn how to fix it. How to Fix the Pokemon Sleep Error Code 025200 According to the official Pokemon Sleep Twitter account, “the bug that causes the Error 25200 will be resolved once you move to a new Research Area weekly (not by using E-Zzz Travel Ticket).” Make sure your app is updated to the latest version (1.4.1) for the best results. Read More