Author: Donnie | Editor | GameForce.blog

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Hi, my name is Donnie, editor of http://GameForce.blog. We are curators of fine video game resources. writers, authors, and engineers helping you understand the game. Welcome gamers, devs, & pubs ;)

Palworld boast a large world that offers a range of unique gameplay experiences. From solo, four player multiplayer, to dedicated 32 player servers. Playing with one another will allow you to create and run Guilds. But should you? Is Joining a Guild Worth it in Palworld Guilds are generally a collaborative space where players can work together effectively to make more progress than one would solo. So, it makes sense that players would want to create and join Guilds in Palworld. Unfortunately, at the time of writing, Pocketpair has some work to do with the way that the Guild system…

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In LEGO Fortnite, you can get World Codes that will help you get the best starting position. This guide will help you with that by listing the best pre-made World Codes in LEGO Fortnite. Five Best Pre-Made World Codes for LEGO Fortnite When you have made all the settings for the world you are creating, you will have the option to enter a seed number for another world’s starting point. Using another world’s seed number, you will get the starting point identical to that world. Read More

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Call of Duty: Warzone releases a set of patches that address some of the issues introduced with the Season 1 Reloaded update. Call of Duty: Warzone released a set of updates that addressed various issues plaguing the game. Recently, Call of Duty players widely reported multiple new bugs following Call of Duty: Warzone’s Season 1 Reloaded update. On Wednesday, January 17, Call of Duty released its troublesome Season 1 Reloaded patch, and although this update brought plenty of new content to the game, it also brought multiple game-breaking bugs that led to plenty of frustration among Call of Duty fans. One of the more prevalent issues was an infinite…

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Some excellent news for all you Ravens out there: every single Armored Core game for the PS1, PS2 and PSP can now be enjoyed with full dual-analog movement, thanks to the mighty efforts of GitHub user, VanLaser. Despite being such a long-running franchise, the Armored Core games didn’t actually receive real dual-analog movement until 2004’s […] Read More 

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I’m going to talk about one of the sillier plights affecting us – the persistence of the term ‘MetroidVania’. Of all the problems and challenges our industry faces, this one might be the smallest. But I’m writing this on holiday and neither willing nor able to solve the bigger issues, so instead I’m going to talk about one of the sillier plights affecting us – the persistence of the term ‘MetroidVania’. Sometimes terms like this can serve as a useful placeholder – see for example the litany of titles branded “Doom Clones” until the term ‘First-Person Shooter’ was adopted -…

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Peter Willington, Production Director at Auroch Digital shares insight into how game developers can predict the future with correct forecasting techniques. Forecasting in video games refers to how much resource we think a particular project, milestone or task will require and how much time it will take. Through a combination of data, experience of the team, creativity and (probably more than we’d care to admit) luck, production teams are becoming increasingly able to balance people vs product, and more accurately prepare for the long journey of making a game. More…

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