Author: Donnie | Editor | GameForce.blog

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Hi, my name is Donnie, editor of http://GameForce.blog. We are curators of fine video game resources. writers, authors, and engineers helping you understand the game. Welcome gamers, devs, & pubs ;)

Hello Unity Forum. I created a new standard 2D project (in Unity 2022.3.2f1). Before the project was even done being created, it prompted me to enter safe mode because of a compilation error. Here’s the full error message: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage() at Mono.Cecil.PE.ImageReader.ReadImage(Disposable`1 stream, String file_name) at… Click to expand… Brand-New Project throws “System.BadImageFormatException” ​ Read More ​Unity Forum ​

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Hello, This is the official support forum for the GSpawn – Level Designer plugin. Docs | Video Tutorials Main Features: • 3D Tile Rules (with Ramp & Platform support) • Decoration Rules (quick prop/decor placement) • Curve Spawn (spawn… [RELEASED] GSpawn – Level Designer (3D Tile Rules, Curve Spawn, Scatter Brush, Modular Walls … ) ​ Read More ​Unity Forum ​

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Hello, I use unity levelplay for displaying my ads, I had created a unity game that used Ironsource and Unity Ads adapters and build and published it, no problem at first. Then however, I wanted to upgrade to the new version of the ironsource and unity ads adapters and on top integrate the google ad adapter, in hopes of increasing my ad revenue. In order to upgrade to the newer versions , I deleted my entire Ironsource folder (under “Assets/Ironsource”) and then installed the adapters via… Error related to Levelplay Update:2 files found with path ‘META-INF/kotlinx_coroutines_core.version’ ​ Read More ​Unity Forum…

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Im building an AR application on android using Unity 2022.3.11f1 LTS and Vuforia 10.18. Google Pixel 3XL. I have 10 image target on each scene and on each image target, there is a video player. Each video player will play different videos. But it does not run simultaneously. It will only play the video if the image target has been scanned. The app crash when video is played, if not crash on the first video, it it will crash on the second video. To reproduce :- Import the unitypackage… Unity Video Player keeps making my app crash ​ Read More ​Unity…

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Hi, I was following the simple blit example shown here, and wanted to extend the example to all camera types (Game, Scene, Preview, haven’t tried Overlay). The example uses a RenderFeature with SetupRenderPasses and a ScriptableRenderPass with OnCameraSetup to correctly initialise the resources required for the blit (e.g…. Preview camera does not call SetupRenderPasses ​ Read More ​Unity Forum ​

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Hi, I am having problems when compiling for Android for Quest (i´m using 2020.3.4f1). I have done a lot of research and I think there might a conflict between SDKs but i am not sure. I tried in another machine and i got the same error, so i tried to make a “Development Build” and for some reason it build fine… really strange! Then i tried again to make a normal Build but i got the same errors. This is the first time i´ve seen this type of error so i am not sure where the problem is,… Gradle Error:…

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+ Please try out our latest major updates -> -> -> FMETP STREAM 3.0 ===================Below are the FMETP STREAM 2.0 notes=================== View attachment 507887 ===================New Experiment Updates=================== We did some testing by replacing the default Unity3D encode jpg method, which you can implement on your side too. This demo shows you the possibility of getting 60+FPS in Oculus GO with… [Release] FMETP STREAM: All-in-One GameView + Audio Stream + Remote Desktop Control(UDP/TCP/Web) ​ Read More ​Unity Forum ​

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Hi guys, I’m trying to record a png sequence of an animated character but i need an alpha BG behind it. I’ve made several test to get that result. I’ve tried deferred rendering, checked capture alpha in the recorderclip, my camera clear flags is set to solid color, but it seems that the post processing effects(which i need for the AA) prevent the alpha to be written in the png, i simply get an opaque BG with my character. I’ve changed to forward rendering, i’ve set the AA in… Unity recorder alpha background ​ Read More ​Unity Forum ​

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There are several instancing methods I’ve come across and I’m struggling to find info on their actual differences. Graphics.RenderPrimitives – basically takes a mesh in and you have to tell all the vertices where to go Graphics.RenderPrimitivesIndexed – same thing, but it’s indexed. What does that mean? Graphics.RenderMeshPrimitives – does the same thing but different Graphics.RenderMeshInstanced – does the same thing but different Then there are Indirect versions which use something… Difference between different instancing methods ​ Read More ​Unity Forum ​

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I’m coding a game where the player can move a selector throughout the battlefield that is made of several nodes in a 3D grid. The problem is that, when move through the grid it moves perfectly, but as soon as I rotate the camera and change the rotation of the object in increments of 90f, things get really fcked up for no apparent reason and I start getting these weird amounts (the original code is a bit more complex but I simplyfied it): Code (CSharp): void Update() { if… Grid Movement gets fked up…

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