Author: Donnie | Editor | GameForce.blog

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Hi, my name is Donnie, editor of http://GameForce.blog. We are curators of fine video game resources. writers, authors, and engineers helping you understand the game. Welcome gamers, devs, & pubs ;)

I am new to pico-8 and I would like to add randomness to my first game to make it replayable. Is there an RNG function or command? Or would I have to make my own? If so, is there a time based function (gives you the current time in milliseconds or something)? Many thanks. submitted by /u/sprocket314 [link] [comments] ​Read More ​PICO-8 Fantasy Game Console

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Hello everybody, I’m new to PICO-8 and I would really appreciate your sugestions on how to achieve something I have in mind. No code is needed, just some ideas are appreciated. So I have a particle system which spawn some moving pixels, that after some time/lifespan must remain persistent and static on screen on the last location they were seen. After that they don’t move nor change color at all and they have to stay there “forever”. The first approach I tried is adding a static-particle to a table everytime a moving particle dies, and then traversing this table and…

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In this week’s episode of The Game Informer Show, the crew explores two extremes: RoboCop: Rogue City — which is somehow the best RoboCop game — and Jusant, the meditative rock-climbing adventure that’s developer Don’t Nod’s best work since the original Life Is Strange. Later in the show, Kyle pantomimes WarioWare: Move It’s energetic mechanics before Alex dives into his most recent session of The Finals, which is currently the number one wishlisted game on Steam. Watch Our Weekly Gaming Podcast: Follow us on social media: Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard) The Game Informer Show is a weekly gaming podcast covering the latest…

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