Released a PICO-8 demake of Suika Game, everyone’s favorite Watermelon Game. It is available on SPLORE, the BBS and on itch.io. Suika Game Demake gameplay submitted by /u/spoiked [link] [comments] Read More PICO-8 Fantasy Game Console
Author: Donnie | Editor | GameForce.blog
submitted by /u/TheNerdyTeachers [link] [comments] Read More PICO-8 Fantasy Game Console
Sorry if this has been asked or is silly but is it possible to run splore and play games on any smart watch? submitted by /u/rramzzz [link] [comments] Read More PICO-8 Fantasy Game Console
I am new to pico-8 and I would like to add randomness to my first game to make it replayable. Is there an RNG function or command? Or would I have to make my own? If so, is there a time based function (gives you the current time in milliseconds or something)? Many thanks. submitted by /u/sprocket314 [link] [comments] Read More PICO-8 Fantasy Game Console
Hello everybody, I’m new to PICO-8 and I would really appreciate your sugestions on how to achieve something I have in mind. No code is needed, just some ideas are appreciated. So I have a particle system which spawn some moving pixels, that after some time/lifespan must remain persistent and static on screen on the last location they were seen. After that they don’t move nor change color at all and they have to stay there “forever”. The first approach I tried is adding a static-particle to a table everytime a moving particle dies, and then traversing this table and…
submitted by /u/akien-mga [link] [comments] Read More Godot: The open source game engine
submitted by /u/RapidVectors [link] [comments] Read More Godot: The open source game engine
submitted by /u/batteryaciddev [link] [comments] Read More Godot: The open source game engine
i just made it so you can use it in your proyects https://teambymyself.itch.io/godot-undertale-deltarune-dialogue-system here it is submitted by /u/Dayron0611 [link] [comments] Read More Godot: The open source game engine
In this week’s episode of The Game Informer Show, the crew explores two extremes: RoboCop: Rogue City — which is somehow the best RoboCop game — and Jusant, the meditative rock-climbing adventure that’s developer Don’t Nod’s best work since the original Life Is Strange. Later in the show, Kyle pantomimes WarioWare: Move It’s energetic mechanics before Alex dives into his most recent session of The Finals, which is currently the number one wishlisted game on Steam. Watch Our Weekly Gaming Podcast: Follow us on social media: Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard) The Game Informer Show is a weekly gaming podcast covering the latest…