Author: Donnie | Editor | GameForce.blog

Avatar photo

Hi, my name is Donnie, editor of http://GameForce.blog. We are curators of fine video game resources. writers, authors, and engineers helping you understand the game. Welcome gamers, devs, & pubs ;)

hey! to launch value in object I had to create a object like this GML: goseed=instance_create(x,y-10,obj_seeded);goseed.pasteque=1 But I have to verify if this instance still exist after (in the same object that create it) Code: if goseed {if goseed.recolter=1 {arros=0;seeded=0}} or if instance_exists(goseed) {if goseed.recolter=1 {arros=0;seeded=0}} but nothing works, game crash after goseed is destoyed. I cant check instance_exists(obj_seeded) because there is a… verify object existence Read More GameMaker Community

Read More

I’m asking if there’s a tutorial or forum topic where I can learn this well. What I’m currently doing is separating the body and all the arms, but I think it would be more logical to separate them into three parts: shoulder, beyond the elbow, and hand because it makes sense to animate the arm since it remains static in animations. If this doesn’t sound logical, can you show me the correct way to do it? for an example how can i do like that? ( i started from 19.29) … Enemy and Player body seperations Read More GameMaker Community

Read More

Does anybody know how Mipmapping functions work? The documentation is not very clear regarding technical aspect so I am clueless about how many extra texture pages that would create and where will that store those additional pages (ram or vram)? I can’t see any change in ram usage through GM debugger so I am assuming that would generate pages inside vram. It’s really important for me to know that since my game is 2d and I was planning to create resources for different resolutions but now… Mipmapping Memory Usage! Read More GameMaker Community

Read More

Looking to make a simple app-like game prototype in defold to see how it feels. I’ve already made one in twine + sugarcube, which was great for most things, just a little in the way when trying to implement more complex systems, and another with plain svelte + picocss which works well but I felt like I was spending way too much time writing dom manipulation than actual game, I want to make development progress more quickly. I’m only really seeing things like platformer or arpg tutorials, etc, but my game will have little to no graphics or physics. It…

Read More