The following excerpt is from Tabletop Game Accessibility: Meeple Centred Design by Dr. Michael James Heron. The book was published April 12, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our discount code GDTF20 at checkout on Routledge.com to receive a 20% discount on your purchase. Offer is valid through July 4, 2024.
The Continual Reinvention of User Experience
I genuinely believe that accessibility in board games is the single most interesting usability problem domain that exists. It’s a completely different beast from video game accessibility. Just as inaccessibility is bound up in fun, complexity of inaccessibility is an unavoidable side effect of what a board game is. Within video game accessibility, we have some constants that make life easier.