Call of Duty Modern Warfare 2 and Warzone 2 and DZM Season 03 is in full swing but not without issues still being reported by players. So we have decided to gather all of the known bugs that have been reportedly fixed by Activision. If you are experiencing a bug that is not listed here, please leave us a comment so we can help get it to the proper devs.
Call of Duty Modern Warfare Reported Bug Fixes
- Fixed an issue where the reactive weapon menu text would appear on weapons that are not reactive
- Fixed an issue with Attachment tuning where adjusting one axis and not the other, then saving the weapon as a Custom Blueprint resets tuning
- Fixed an issue in Gunsmith where all weapons would show a maxed out progress bar on the first level in the Receiver tab
- Fixed an issue where the “What’s Hot” menu category was not functioning correctly for some Xbox Players
- Fixed an issue where Prestige icons were displaying incorrectly in the Multiplayer Scoreboard
- Atomgrad Raid Episode 01: Fixed an issue where Players could not equip the oxygen mask between teammates while submerged
- Addressed an issue where the Scoreboard could not be opened or would cause flickering for some Players in Multiplayer matches
- Fixed an issue in Gunsmith where multiple Attachments displayed as Highlighted at the same time.
- Fixed an issue that showed a lock symbol on a BlackCell Sector despite the Player owning BlackCell.
- Fixed an issue that caused the loading time to spectate the next Player in Gunfight to take longer than intended.
- Fixed an issue with Recruit a Friend where Challenges were not tracking as intended.
- Fixed an issue causing the Pro-Tuned icon to display incorrectly when hovering an attachment in Gunsmith UI.
- Fixed an issue where some “Trophy Hunt” Event UI was missing in Battle Royale and displayed an incorrect number of trophies earned.
- Fixed an issue where, after restarting the game, both recruiters and recruitees would appear to lose progression on the Recruit a Friend Challenges menu.
- Fixed an issue where War Track Bundles were not showing the Bundle names on the Vehicle Select Menu.
- Fixed an issue that could cause tab navigation in Multiplayer to display an incorrect screen.
- Fixed an issue that could sometimes cause the Killcam not to trigger properly.
- Fixed an issue causing users to be kicked back to the Main Menu after a second attempt to enter the Battle Pass.
- Fixed an issue where despite having Dismemberment and Gore Effects turned off, enemies still exploded while using the “Singularity” Blueprint.
- Fixed an issue where CDL weapon stickers would not show on weapons in-game or in Gunsmith.
- Fixed an issue where you can trigger the search in the invite Players popup when you shouldn’t.
- Fixed an issue in the Events tab where the price of a Reward appeared in red even though you had enough Trophies to redeem it.
- Fixed an issue where some Rewards in the level progression screen didn’t have descriptions.
- Fixed an issue where the Player could be kicked to the Main Menu after scrolling through the most recent players section of the Social screen.
- Fixed an issue where Players wouldn’t see rain on Pelayo’s Lighthouse after infilling on Kortac Team.
- Fixed an issue where the base TAQ-56 would display when previewing non-Blueprint Rewards for Ranked Play.
- Ranked Play: Fixed a visual disparity between a player’s actual Rank and Division and the Rank and Division information visible to other players.
- Fixed an issue causing Overclock to recharge Loadout Drop Markers in Resurgence modes.*
- Fixed an issue where backing out of an altered Pro-Tuned weapon wouldn’t keep its name in the Loadout
- Fixed an issue where Players could save the Cronen Squall and FJX Imperium as a Favorite Loadout and use it despite not unlocking it in the Battle Pass in Ranked Play
- Fixed an issue where an incorrect message sometimes displayed in a Battle Pass preview tile
- Fixed an issue that causes broken Field Upgrades to persist on the Map in DMZ
- Fixed an issue where Players were taking damage from the gas in the infil plane in Massive Resurgence
- Fixed an issue in the “Death From Above” Mission in DMZ that blocked progress because the Player buying a Mortar Strike was not tracking
- Fixed an issue with a number of Pro-Tuned Blueprints where attempting to custom tune certain attachments would cause Players to spawn with no weapon
- Fixed an issue where the Fender Operator “EOD Specialist” Skin could cause weapons to appear invisible while loading into a match
- Fixed an issue where Players couldn’t redeem Sector C20 of the Battle Pass because it displayed the weapon name as “Nullify,” a Season 02 gun, instead of the correct weapon “The Haunting.”
- Fixed an issue where a message about a Skin being reactive would appear next to all Skins in the Skin selection menu.
- Fixed an issue preventing solo Players from matchmaking into Cooperative Missions.
Call of Duty Warzone 2 Reported Bug Fixes
- Addressed a number of known crashes in Plunder
- Addressed an issue where nameplates were appearing for some Players
- Fixed an issue preventing Players from pinging Contested Loadout Drops.
- Fixed an issue where after playing a match through the “What’s Hot” Playlist, Players could be met with an error after attempting to open the After Action Report.
- Fixed an issue causing Players to have spawn protection incorrectly applied after a Gulag match.
- Fixed an issue causing Players to spawn in a Battle Royale lobby with a Default Loadout instead of their favorited Loadout.
- Fixed an issue causing Players to crash when attempting to open the AAR.
Call of Duty DMZ Reported Bug Fixes
- Fixed an issue where a Player’s free Contraband weapons would sometimes not equip
- Fixed an issue with the Revive Pistol persisting between some matches as a Field Upgrade despite a Player failing to exfil
- Fixed an issue in the Active Duty tab, when the Player customizes their Operator’s Skin or Finisher, they may spot the Reactive Bonus Effect table overlapping Bonus Effect table.
- Fixed an issue where equipping a larger Backpack would sometimes show the smaller Backpack returned to the Player’s inventory with the wrong name in the UI.
- Fixed an issue where if the Player is attempting to change weapons for their Loadout from the Active Duty tab, the Player will be sent back to the lobby screen.
- Fixed an issue where the “Enforcer” Raid reward was not properly equipping in DMZ.
- Fixed an issue where the “Double Cross” Mission in DMZ would incorrectly require a specific Dead Drop location
- Fixed an issue where Players using a controller were unable to pick up an enemy’s backpack after eliminating them.
- Fixed an issue that could duplicate weapons after dropping and stowing inventory interactions in DMZ.