Developers Doug Sharp and Mark Roth walk us through the game’s glorious past and promising future.
Back in the year 1984, Apple launched its bid to redefine personal computing with a new machine called the Macintosh, which came with only 128 kilobytes of memory, a single floppy drive, and no hard disk. It took a while before it became successful, and one prominent feature in that early software landscape was the coding game ChipWits, a unique title about programming cute robots to explore a landscape, collecting items and dealing with threats.