Developing a minimalist look meant maximizing the use of internal tools, particularly for lighting and water effects.
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Earlier installments cover topics such as how GOG perfected the imperfect with the re-release of Alpha Protocol, how Ishtar Games designed a new dwarf race in The Last Spell, and how Krillbite Studio cooked up a palatable food prep experience in Fruitbus.

