Kojima shows an unusual response to Metal Gear Solid game design challenges. If you still have LEGO bricks in your closet, they might come in handy.
Video games are a wonderful way to showcase imagination and aesthetic sense. What to do when we come across a spatial challenge – especially if architecture and geometry aren’t our thing? It appears that you can also find a way out of this, as long as you have a sufficiently open mind. Hideo Kojima is a prime example – recently, gamers have been drawn to an old video in which the developer demonstrates that there are no bad ideas in game development.
Kojima designing the maps and camera positions for Metal Gear Solid with Lego is one of my fave behind the scenes gamedev moments pic.twitter.com/wgHPvfaRgG
— Jade Law ok (@jadel4w) July 20, 2024

