‘Once we’d settled on using words for everything, the ideas for mechanics just kept coming.’
With distinctive word-based dungeon crawling and combat, a wicked sense of humor and black and white visuals pulled out of a pen and paper RPG, the newly released Cryptmaster is turning heads.
Back in March, we interviewed Paul Hart and Lee Williams, the game’s co-designers, as part of our Road to IGF series ahead of the awards show (where the game eventually won for excellence in design). The longtime collaborators pontificated on many points of the game’s design and implementation, including the core idea that words (either typed or spoken) dictate the way players interact with the game.