The First Descendant is off to a great start on PC with nearly 250K concurrent users on Steam. It’s developed on Unreal Engine 5 and uses temporal anti-aliasing (TAA) like many modern releases. This usually looks great on higher resolutions, and it’s a cost-effective solution for aliasing, but lower resolutions like 1080p can suffer from reduced image clarity and introduce blur. Here is how you can reduce the blur from the presentation in The First Descendant.
Reduce Blur in The First Descendant
To reduce blur in The First Descendant, you need to turn up the sharpness value in the display settings by a few notches. Additionally, you can use DLAA instead of the default TAA solution for improved image quality, or downsample from a higher resolution and use DLSS or XeSS.

