The following article is a converted script from my video “How to Make a Better Game in Less Time”.
Hi, I’m Casey “Boz” Weeks and I’ve been making games for over ten years now.
Way back when I started making games, I spent two years agonizing over every detail of my first game. Once I had a map, skill tree, boss fights, hours of content, and a tutorial, it was finally ready for playtesting. Now if you’re an indie dev and that last sentence didn’t make you cringe, this article is for you. Many Indie devs, especially beginners, underestimate the real value of playtesting.I wrote this to amplify the importance of getting feedback and give you some ideas on how to approach it.