Adam Jackson from Blizzard Entertainment studio described the problems the team had with testing new features in Diablo 4 and the changes that were made to deal with it.
Adam Jackson, the Lead Class Designer for Diablo IV, had an intriguing discussion with the streamer known as Raxxanterax, during which he detailed the testing issues faced by the team. Jackson explained that many of the elements of Diablo IV that players didn’t like were the result of improper testing methods.
- For instance, in the fourth season of Diablo IV, manipulating items involved a brief animation of a circle filling with molten metal. In the studio, during internal testing, it seemed great – this animation was like a small reward for the player. In reality, users did this several thousand times, and soon this animation started to drive them to fury.