As we’ve gotten very close to 1.0, now is the time to release on GitHub.
For people unfamiliar with it, a short description of Netick:
Netick is a free server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it’s entirely engine-agnostic. Netick is a state-of-the-art networking solution, it’s the world’s highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it’s a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
This should massively simplify the process of updating Netick. You no longer have to unpack a package or anything, simply install Netick using the Unity Package Manager, it will be installed as a dependency like any official Unity package, with no clutter in your Assets folder anymore. And to update when a new release drops, basically click update, as simple and quick as that. Installation steps are on the repo page. Don’t forget to star the repo! Thanks to everyone and enjoy!
https://github.com/karrarrahim/NetickForUnity
submitted by /u/Kakr-98
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