This ‘sprint’ was a good one! This branch of work was about separating a turn-based loop from the game’s render loop. I could see early on that trying to operate the game’s turn-based rules from the render loop had problems. A quick Google search revealed agreement but no leads on solutions. ??♂️ I might have been lazy about this; I found a solid article by Bob Nystrom late in my search after I made some decisions.

Donnie | Editor | GameForce.blog
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