There’s a common refrain in virtual reality development that VR-first games can’t take too much time. As headsets like the PlayStation VR2 and Meta Quest 3 have hit the market, developers have had to grapple with the fact that even the most comfortable of headsets get really sweaty really quick, especially when the player is moving their body around.
But Asgard’s Wrath 2 developer Sanzaru Games may have found the formula for keeping headsets plastered on the heads of highly-engaged players. The critically acclaimed open-world RPG (a rarity in virtual reality) recently won “Immersive Reality Game of the Year” at the 2024 DICE awards, and in a backstage chat with Sanzaru Games, game director Bill Spence explained to Game Developer that the studio is breaking records for player engagement.