Just because another game successfully implements a feature, doesn’t mean it’s right for yours. But that doesn’t stop us from trying! Still, not everything works, and sometimes, even failed features can linger. In this post, we pull back the veil and look at our graveyard of features. More Game Dev.
Let’s talk about successful projects and, specially — their less successful features. When a game has been on the market a long time and has proven itself a source of high revenue, there might be this impression that all of the features developed for that project were, likewise, successful ones, right?