While I was working on the previous episode of Behind the Code and researching Jekyll’s walking speed in Dr. Jekyll and Mr. Hyde for the NES, I noticed that the frame rate was rather odd. Turns out it is REALLY odd.
If you’ve played the game, you may have noticed that the speed is inconsistent. In Level 6 in particular, it can get ridiculously fast.
I placed this episode in a new “Behind the Code: Leveled Up” series. My intention was to use this new series for whenever I wanted to dive a little bit deeper into computer science versus the flagship series. I’ll sometimes use caution and hold back on some of the technical details inside the main series, but I won’t do that here.