Game Dev | Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.
Occupational burnout is no joke.
Like with crunch—a word generally used to describe excessive overtime to meet project deadlines—the idea of game developers suffering in their workplaces while making video games is sometimes scoffed at by those unaffected by the phenomenon. After all, shouldn’t you be grateful you get to make games instead of slinging burgers at McDonald’s?
Setting aside how that mentality devalues both highly skilled game developers and the fast-food workers who keep the world fed—most of our readers are likely familiar with the pain and suffering that come with poor working conditions.