I have an actor that is a preset for picking up items and creates a static mesh by a struct table in the actor on construct. The actor also has a box collider that simulates physics because I would like the item to interact with the world. However when I run the game the physics work just fine but I get a warning that says that Collision enabled is incompatible for my mesh. This is really annoying me because I have the physics disabled on the actual mesh, and just use my seperate box collider to handle the physics but I think unreal is trying to enable physics on the mesh which is annoying the f*ck out of me because I don’t wan’t it to do that and I don’t care also because it’s working fine it’s just the warnings? if anyone knows anything please let me know.
submitted by /u/Finneganmac
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Unreal Engine